

Each entry can also only hold a certain amount of codes, although this will be increased over time. You can only hold four in reserve, so you'll often need to do some rearranging with the various characters and items in your Book of Prophecy. There are limits to what you can do with codes, though. Or if you need to light a torch in order to open a secret door, you can add a fire code to your sword and give it a swipe. Once you've copied its data into the book you can add an illness code that will drastically reduce its health. For instance, you might encounter a really tough monster.

Everything in this world is governed by "codes," which are characteristics the book can add or remove to its entries. This is the meat of what Avalon Code is all about. Not only can you record people and items in your book, you can mess with their attributes. Guiding you along your journey are four elemental spirits who will explain how the book works and provide hints as to what you should do next. It's an interesting design, and a welcome change from your typical action RPG. You may have to defeat all monsters, light all torches, or flip all switches within a certain time limit. Dungeons are included, but instead of being open areas they are divided into rooms, each of which has a specific objective in order to pass. Most of the time, the game tells you exactly where you need to go next, and you just need to fight your way there.

This is a pretty linear action RPG where you split your time between conversing with people in town and venturing out to battle monsters in the countryside.
